I am making a first attempt to marry all our thinktanks together, then apply that to manipulation at the quantum level of games and game narrative as a means of probing if not prompting deep futures. Instead we seem to approaching a disastrous tidal wave of 5G interference.
frequency renaissance
21st c. FREQUENCY RENAISSANCE
Future-Molding Games:
Making Peace through Harmony
If you observed the composition of an atom with a microscope you would see a small, invisible tornado-like vortex, with a number of infinitely small energy vortices called quarks and photons. These are what make up the structure of the atom. As you focused in closer and closer on the structure of the atom, you would see nothing, you would observe a physical void. The atom has no physical structure, we have no physical structure, physical things really don’t have any physical structure! Atoms are made out of invisible energy, not tangible matter.
Our experience tells us that our reality is made up of physical material things, and that our world is an independently existing objective one. The revelation that the universe is not an assembly of physical parts, suggested by Newtonian physics, and instead comes from a holistic entanglement of immaterial energy waves stems from the work of Albert Einstein, Max Planck and Werner Heisenberg, among others.
It should be possible in theory, with the proper kind of equipment, to capture and broadcast complex three-dimensional wave form structures in space across a whole broad band of the electromagnetic spectrum. We can call this "broad band holography".
Henceforth in this paper, when we are dealing with the term "holography" we suggest that it means a whole range of processes for capturing wave forms at different frequencies on the spectrum. In holography each part contains the whole but at much lower resolution. The same might be said of our relation to cosmos.
Immersed in psyche, the personal mind creates and inhabits a transpersonal art-space. Science and art married in the digital revolution. Art has always required a certain amount of technical expertise, the ability to create and use technology in its execution. Only the means and their complexity have changed, evolving over the years, culminating now in a revolution based on the electronic arts, including digital gaming.
"McLuhan believed that electronic environments were molding people on a scale that was greater than any artwork, and that, therefore, artists should embrace the technologies of the future," says Paramedia Ecologist, Bob Dobbs." By this, he meant that in mass media environments, people are molded not only by the content but by a sensory bias specific to the medium," says Dobbs.
We are reaching the end of the old paradigm. We cannot afford to ignore the electromagnetic properties of the macro-system and deal with chemistry as if it were taking place in a neutral system. This new field can be termed "bio-electronic": a term based on biophysics. (Webb, 1973).
But, what IS the frequency, Kenneth? Ancient Egyptians and the Hellenic world had the notion of The Music of the Spheres, and applied it to a number of technologies from music and ritual, to medicine, sacred geometry, architecture and astrotheology. The core value of ma'at, balance, defined the harmonization of energy across scales and domains. It formed the basis of their worldview and the cults of Heliopolis.
Attentional Shuffling & Memory
Now the three spheres that drive global affairs are East, West, and Digital (Stahlman). The East (particularly China but not limited to them) and the West (primarily the US and Europe but also not limited to them) are now moving in directions that are independent of each other.
The Center for the Study of Digital Life (CSDL) is a strategic research group dedicated to understanding the effects of digital technologies. They believe that digital technologies have generated a new psycho-technological environment, previously unknown to humans, which has already fundamentally reshaped our behaviors and attitudes.
CDSL believes that Digital -- which is based on technology that isn't even human -- needs to be seen as its own separate Sphere, considered at the same level of analysis as East and West. We are not "citizens of the world," but instead humanity is spread out among potentially conflicting spheres each with global reach.
As veteran tech-writer Ellen Ullman has commented, "This is an unprecedented situation. Not only will humanity have to deal with foreign civilizations that have all the same capabilities as their own but, for the first time, we will also have to consider an alien entity as well. Never before has our need to understand the other been so urgent."
These "technological constructivists," contrast their approach to those who suggest instead that society can be whatever we might imagine it to be. Alas, that imagined future is not where we are heading. Instead, we suspect that human perception has already shifted to favor Memory -- in keeping with the underlying architecture of digital technology.
They are committed to developing a new range of social sciences around the Digital Paradigm -- replacing those generated in the previous paradigm, with particular focus on psychology and economics.
Any functional society must have some model of the actual world in which it exists. As a society increases in complexity, size and technology, the worldview model must develop in a similar fashion. Psyche, society, and gaming will soon see a shift in the media environment as dramatic as that from current computing to photonics or quantum computing.
“Paramedia” describes what happens when peers come together in networks of influence, using media innovation. It promotes both/and thinking and penetrates deeply into the gaps of conventional culture, rigidity and atrophy, bursting it apart at the seams, like overripe fruit. A resilient community can put collective shifts into high gear - and have a great time doing it -- to bring the compulsions of our spirit down to earth.
Explorations of paramedia have an analogous relationship of anomalous effects to ordinary digital media that parapsychology represented to mundane or secular psychology. Altered states of consciousness range beyond local orientation to explore other patterns in the Cosmos.
Such exploration may be of ultimate benefit or harm to the world of ordinary consciousness but such exploration is vital for the evolution of society in a changing world.
Paramedia is to quantum computing what parapsychology was to psychology, consciousness studies, with proven applications such as Remote Viewing. The core of such societal shifts is found in their 'effects', not their conscious intentions. There are always unforeseen consequences.
This reflects McLuhan's notion of a 'global theatre,' that functions through myths, memes, cliches and archetypes much like the psyche or World Soul, affecting behavior, feelings, concepts, and belief -- in particular worldview.
For example, social networking brought us the effect of 'user as content' for good or ill. The "reality-generating" system itself works its delusion-spinning magic. Information, personal, collective, strategic and corporate, escaped the reservation.
It also ushered in an avalanche of disinformation, fake news, and intentionally fictionalized material designed for a wide variety of objectives and agendas, including the Black, Gray, and White Hat hackers of the Dark Web, nation-state and transnational criminal organizations.
The Dark Web is an analog of the collective unconscious, which underlies and drives the noosphere of the public and Deep Web of institutions.
Future-Molding Games:
Making Peace through Harmony
If you observed the composition of an atom with a microscope you would see a small, invisible tornado-like vortex, with a number of infinitely small energy vortices called quarks and photons. These are what make up the structure of the atom. As you focused in closer and closer on the structure of the atom, you would see nothing, you would observe a physical void. The atom has no physical structure, we have no physical structure, physical things really don’t have any physical structure! Atoms are made out of invisible energy, not tangible matter.
Our experience tells us that our reality is made up of physical material things, and that our world is an independently existing objective one. The revelation that the universe is not an assembly of physical parts, suggested by Newtonian physics, and instead comes from a holistic entanglement of immaterial energy waves stems from the work of Albert Einstein, Max Planck and Werner Heisenberg, among others.
It should be possible in theory, with the proper kind of equipment, to capture and broadcast complex three-dimensional wave form structures in space across a whole broad band of the electromagnetic spectrum. We can call this "broad band holography".
Henceforth in this paper, when we are dealing with the term "holography" we suggest that it means a whole range of processes for capturing wave forms at different frequencies on the spectrum. In holography each part contains the whole but at much lower resolution. The same might be said of our relation to cosmos.
Immersed in psyche, the personal mind creates and inhabits a transpersonal art-space. Science and art married in the digital revolution. Art has always required a certain amount of technical expertise, the ability to create and use technology in its execution. Only the means and their complexity have changed, evolving over the years, culminating now in a revolution based on the electronic arts, including digital gaming.
"McLuhan believed that electronic environments were molding people on a scale that was greater than any artwork, and that, therefore, artists should embrace the technologies of the future," says Paramedia Ecologist, Bob Dobbs." By this, he meant that in mass media environments, people are molded not only by the content but by a sensory bias specific to the medium," says Dobbs.
We are reaching the end of the old paradigm. We cannot afford to ignore the electromagnetic properties of the macro-system and deal with chemistry as if it were taking place in a neutral system. This new field can be termed "bio-electronic": a term based on biophysics. (Webb, 1973).
But, what IS the frequency, Kenneth? Ancient Egyptians and the Hellenic world had the notion of The Music of the Spheres, and applied it to a number of technologies from music and ritual, to medicine, sacred geometry, architecture and astrotheology. The core value of ma'at, balance, defined the harmonization of energy across scales and domains. It formed the basis of their worldview and the cults of Heliopolis.
Attentional Shuffling & Memory
Now the three spheres that drive global affairs are East, West, and Digital (Stahlman). The East (particularly China but not limited to them) and the West (primarily the US and Europe but also not limited to them) are now moving in directions that are independent of each other.
The Center for the Study of Digital Life (CSDL) is a strategic research group dedicated to understanding the effects of digital technologies. They believe that digital technologies have generated a new psycho-technological environment, previously unknown to humans, which has already fundamentally reshaped our behaviors and attitudes.
CDSL believes that Digital -- which is based on technology that isn't even human -- needs to be seen as its own separate Sphere, considered at the same level of analysis as East and West. We are not "citizens of the world," but instead humanity is spread out among potentially conflicting spheres each with global reach.
As veteran tech-writer Ellen Ullman has commented, "This is an unprecedented situation. Not only will humanity have to deal with foreign civilizations that have all the same capabilities as their own but, for the first time, we will also have to consider an alien entity as well. Never before has our need to understand the other been so urgent."
These "technological constructivists," contrast their approach to those who suggest instead that society can be whatever we might imagine it to be. Alas, that imagined future is not where we are heading. Instead, we suspect that human perception has already shifted to favor Memory -- in keeping with the underlying architecture of digital technology.
They are committed to developing a new range of social sciences around the Digital Paradigm -- replacing those generated in the previous paradigm, with particular focus on psychology and economics.
Any functional society must have some model of the actual world in which it exists. As a society increases in complexity, size and technology, the worldview model must develop in a similar fashion. Psyche, society, and gaming will soon see a shift in the media environment as dramatic as that from current computing to photonics or quantum computing.
“Paramedia” describes what happens when peers come together in networks of influence, using media innovation. It promotes both/and thinking and penetrates deeply into the gaps of conventional culture, rigidity and atrophy, bursting it apart at the seams, like overripe fruit. A resilient community can put collective shifts into high gear - and have a great time doing it -- to bring the compulsions of our spirit down to earth.
Explorations of paramedia have an analogous relationship of anomalous effects to ordinary digital media that parapsychology represented to mundane or secular psychology. Altered states of consciousness range beyond local orientation to explore other patterns in the Cosmos.
Such exploration may be of ultimate benefit or harm to the world of ordinary consciousness but such exploration is vital for the evolution of society in a changing world.
Paramedia is to quantum computing what parapsychology was to psychology, consciousness studies, with proven applications such as Remote Viewing. The core of such societal shifts is found in their 'effects', not their conscious intentions. There are always unforeseen consequences.
This reflects McLuhan's notion of a 'global theatre,' that functions through myths, memes, cliches and archetypes much like the psyche or World Soul, affecting behavior, feelings, concepts, and belief -- in particular worldview.
For example, social networking brought us the effect of 'user as content' for good or ill. The "reality-generating" system itself works its delusion-spinning magic. Information, personal, collective, strategic and corporate, escaped the reservation.
It also ushered in an avalanche of disinformation, fake news, and intentionally fictionalized material designed for a wide variety of objectives and agendas, including the Black, Gray, and White Hat hackers of the Dark Web, nation-state and transnational criminal organizations.
The Dark Web is an analog of the collective unconscious, which underlies and drives the noosphere of the public and Deep Web of institutions.